Studio Notes

Building thoughtful games in public

Snarly Owl Games is documenting the making of Wordulate: the product decisions, the build process, the company formation, the AI-assisted workflow, and the ordinary life pressure around trying to ship an indie mobile game.

Latest Post

The Loop Is Getting Better at Telling Us We Are Not Done

We have changed how people and AI agents build Wordulate together. The goal is not to remove human judgment. It is to make responsibility clearer, catch bad assumptions sooner, and turn each failure into a better next pass.

  • Wordulate
  • Agentic Development
  • Studio Notes
  • AI-Assisted Development
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Production Notes

The Guardrails We Had to Earn

Recent internal builds turned Wordulate's hardest failures into durable release gates, from startup and offline recovery to test ads, build identity, and account ownership.

  • Wordulate
  • Studio Notes
  • Production Notes
  • Playtesting
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Production Notes

The Work Before the Finish Line

After 30 years developing software and 20 years making games, Wordulate's founder started again with a different constraint: move quickly, but build the memory, safety, and player trust that young projects usually postpone.

  • Wordulate
  • Production Notes
  • AI-Assisted Development
  • Technical Stack
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Founder Notes

Thirty Days In: What We Built Before We Shipped

The original goal was to release a game in 30 days. We did not hit the App Store finish line, but we did form the company, build a real prototype, create the production backbone, and get this far with about $400 in actual first-month cash costs.

  • Founder Notes
  • Wordulate
  • AI-Assisted Development
  • Studio Operations
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