August 13, 2026
5 min read
Latest Post
The Loop Is Getting Better at Telling Us We Are Not Done
We have changed how people and AI agents build Wordulate
together. The goal is not to remove human judgment. It is to
make responsibility clearer, catch bad assumptions sooner, and
turn each failure into a better next pass.
- Wordulate
- Agentic Development
- Studio Notes
- AI-Assisted Development
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August 7, 2026
8 min read
Production Notes
The Guardrails We Had to Earn
Recent internal builds turned Wordulate's hardest failures into
durable release gates, from startup and offline recovery to test
ads, build identity, and account ownership.
- Wordulate
- Studio Notes
- Production Notes
- Playtesting
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Production Notes
The Work Before the Finish Line
After 30 years developing software and 20 years making games,
Wordulate's founder started again with a different constraint:
move quickly, but build the memory, safety, and player trust
that young projects usually postpone.
- Wordulate
- Production Notes
- AI-Assisted Development
- Technical Stack
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Founder Notes
Thirty Days In: What We Built Before We Shipped
The original goal was to release a game in 30 days. We did not
hit the App Store finish line, but we did form the company,
build a real prototype, create the production backbone, and get
this far with about $400 in actual first-month cash costs.
- Founder Notes
- Wordulate
- AI-Assisted Development
- Studio Operations
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